Activity Description:
A module on "User Innovation" is developed to guide students through a multi-step process starting from a focus on needs / pains, discovery of opportunities, establishment of a team project including business model canvas, patent search and prototyping.
Level: Advanced (Junior/Senior)
Relevant Phys21 Area(s):
Science and Technology Knowledge, Business and Professional Skills
Learning Objectives:
Duration:
300-375 minutes class time plus out of class activities
Target Audience:
Undergraduate science and engineering students, or students from other disciplines with demonstrated technical knowledge.
Suggested context for implementation:
Module can be included in an existing course that can culminate in an individual or group project. Could also be used for a capstone course centered on student-defined problems.